I’m now playing with Unreal Engine and I found out that the XBOX controller that I use for testing is hard to map to the actions because of the weird names.
So here is the linking:
1) Gamepad Left Trigger
2) Gamepad Right Trigger
3) Gamepad Left Shoulder
4) Gamepad Right Shoulder
5) Gamepad Special Left
6) Gamepad Special Right
7) Gamepad Left Thumbstick
8) Gamepad D (up,down, etc..)
9) Gamepad Right Thumbstick
10) Gamepad Face Button
Some of the actions ends with Axis (like Gamap Left Thumbstick Y-Axis). Those map with InputComponent->BindAxis.
Rest of the buttons map via InputComponent->BindAction.