Mapping of XBOX controller to Unreal Engine

I’m now playing with Unreal Engine and I found out that the XBOX controller that I use for testing is hard to map to the actions because of the weird names.

So here is the linking:

xbox360controller

 

1) Gamepad Left Trigger

2) Gamepad Right Trigger

3) Gamepad Left Shoulder

4) Gamepad Right Shoulder

5) Gamepad Special Left

6) Gamepad Special Right

7) Gamepad Left Thumbstick

8) Gamepad D (up,down, etc..)

9) Gamepad Right Thumbstick

10) Gamepad Face Button

 

Some of the actions ends with Axis (like Gamap Left Thumbstick Y-Axis). Those map with InputComponent->BindAxis.

Rest of the buttons map via InputComponent->BindAction.

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